Friday, October 15, 2010

Halo Reach Tuesday update

The changes going down next Tuesday:

Playlists

•New Playlist: Team Snipers

•New Playlist: Living Dead

•Rumble Pit
◦Lineup rebalanced to offer more kill, less frill.
◦Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
◦Removed “Classic” gametypes
•Team Slayer
◦Removed all Snipers gametypes

•Team SWAT
◦Added SWAT Magnums gametype

•Team Objective
◦Removed 1 Flag Classic
◦Removed Headhunter Pro
◦Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
■ Multiflag Classic
■ 1 Flag CTF
■ 1 Flag Pro
■ 1 Bomb Assault
◦Removed Oddball and Hot Potato from Boardwalk

•Multi Team
◦Removed SWAT
◦Removed Classic gametypes
◦Removed The Cage
◦Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3

•Big Team Battle
◦Removed Multiflag from Boneyard and Spire

•Invasion
◦This playlist now offers 3 voting options

•Firefight
◦Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression (ODST style).
◦Removed Friendly Fire

•Score Attack
◦Removed Crash Site
◦Added Mythic Score Attack
◦You can no longer pickup other weapons in Sniper Attack

Maps

•Zealot/Arena Zealot
◦Arena Zealot is now used for all Slayer gametypes
◦Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield

•Asylum
◦Softkill zones added to the tops of the Sniper buildings

•Boneyard
◦Modified respawn zones for Slayer gametypes

•Hemorrhage
◦Modified respawn zones for both bases
◦Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds

Gametypes

•CTF
◦All CTF gametypes should now have a player respawn of 10 seconds
◦All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
◦Flag At Home To Score disabled for all non-Classic CTF gametypes
◦Modified Flag Return and Flag Reset times:
■1 Flag on Small maps use 10 second return and 30 second reset
■All other CTF gametypes use 30 second return and 45 second reset

•Assault
◦Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map

2 community Maps are entering Matchmaking.




Score Attack Playlist Updates:

•Score Attack:
◦Added Glacier map.
◦Increased Time Limit to 15 minutes.

•Gruntpocalypse:
◦Added Glacier map.
◦Increased Time Limit to 15 minutes.

•Sniper Attack:
◦Added Glacier map.
◦Increased Time Limit to 15 minutes.
◦Weapon pickup is now Disabled.
◦Increased Melee Modifier to 150% to match Damage Modifier.

•Mythic Score Attack:
◦The same set up as Score Attack but with the Mythic Skull on.

Firefight Playlist Updates:
•Firefight:
◦Added Glacier map.
◦Increased Time Limit to 30 minutes.
◦Increased Wave Limit to 1 Set.
◦Round 1 has only Tough Luck skull.
◦Round 2 has Tough Luck and Catch skulls on.
◦Round 3 has Tough Luck, Catch, and Cloud skulls on.
◦Friendly Fire is Disabled.
◦Betrayal Booting is Disabled.

•Generator Defense:
◦Added Glacier map.
◦Increased Time Limit to 30 minutes.
◦ Increased Wave Limit to 1 Set.
◦Round 1 has only Tough Luck skull.
◦Round 2 has Tough Luck and Catch skulls on.
◦Round 3 has Tough Luck, Catch, and Cloud skulls on.
◦Friendly Fire is Disabled.
◦Betrayal Booting is Disabled.

•Rocketfight:
◦Added Glacier map.
◦Increased Time Limit to 30 minutes.
◦Increased Wave Limit to 1 Set.
◦Friendly Fire is Disabled.
◦Betrayal Booting is Disabled.

•Sniperfight:
◦Added Glacier map.
◦Increased Time Limit to 30 minutes.
◦Increased Wave Limit to 1 Set.
◦Bonus Wave Squad 1 set to Hunters.
◦Bonus Wave Squad 2 set to Hunters.
◦Bonus Wave Squad 3 set to Hunters.
◦Friendly Fire is Disabled.
◦Betrayal Booting is Disabled.

That's A lot!


Edit: Level Cap to be removed when the community hits 117,000,000 combined Daily and Weekly Challenges. Get on it people.

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